Lehrstuhl für Angewandte Softwaretechnik
Chair for Applied Software Engineering
1 minute reading time (265 words)

The iOS Praktikum 2011

The objective of this course was the development of applications that experiment with modern user interface requirements. Students got to know background, tools and methods required to develop applications for the iOS.


In addition to software engineering concepts like object oriented analysis, design and realization of GUI based applications participants learned the key concepts of usability engineering.

 

For this course, real industrial partners provided their problem statements. Students got real team and project experience while actually using real data and working tightly together with the client.

In short: Students developed a real iOS application under real world conditions, including a real deadline.

 


 

Contwist
Recommendation and configuration of audio profiles for hearing devices


 

Audi
iPad based center console for the R8


 

Bavarian Symphony Orchestra
A baton to learn conducting


 

Linova
Market research application for the customers of a super market


 

USM
Adaptive non linear learning game


 

Equinux
Logistics application for the management of an ice chest

 

 

More than 60 students with almost no project experience successfully participated in the iOS lab course 2011 and learned how to develop real applications for industrial partners. They worked together in large teams with up to 9 participants and experienced different aspects of software engineering like the negotiation about requirements with the customer, the communication about problems inside the team and the collaboration that is required to successfully develop the application. They finally presented their results in an exhibition with booths and even three teams presented their work on the open day of the computer science faculty.

 

 

For further information visit the project page/.

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