{"id":604,"date":"2020-01-31T12:22:12","date_gmt":"2020-01-31T11:22:12","guid":{"rendered":"https:\/\/ase.in.tum.de\/cseet2020\/?page_id=604"},"modified":"2020-12-01T19:46:32","modified_gmt":"2020-12-01T18:46:32","slug":"tutorials","status":"publish","type":"page","link":"https:\/\/ase.in.tum.de\/cseet2020\/index.php\/tutorials\/","title":{"rendered":"Tutorials"},"content":{"rendered":"\n

Software Engineering Education in Co-located Multi-User Eye-Tracking-Environments<\/a><\/p>\n\n\n\n

TPM: Using Experiential Learning to Support Accessibility in Computing Education<\/a><\/p>\n\n\n\n

Experiential Learning for Software Engineering Using Agile Modeling in Umple<\/a><\/p>\n\n\n\n

A Gamification Toolset for Improving Engagement of Students in Software Engineering Courses<\/a><\/p>\n\n\n\n


\n\n\n\n

Software Engineering Education in Co-located Multi-User Eye-Tracking-Environments<\/h3>\n\n\n\n

Organizers: Hans Gruber, Christian Wolff, J\u00fcrgen Mottok<\/em><\/p>\n\n\n\n

This tutorial explores the application of Eye-Tracking technology for Software Engineering education. We show a research gap concerning its usage for real- time improvement of traditional learning scenarios and outline a number of activities to generate research ideas and prototypical solutions to close this gap. We describe our expertise as active researchers in the relevant fields and propose a possible format to document the outcomes of this workshop for further studies.<\/p>\n\n\n\n

\n